Vertigo
(Enchantment/Charm)

Range:  10 yards per level
Components:  V, S
Duration:  2 rounds per level
Casting Time:  4
Area of Effect:  One creature
Saving Throw:  Negates

Those affected by this spell must save versus spell or suffer from severe vertigo. If a creature fails its saving throw, there is a 50% chance each round that they will be overcome with vertigo and be forced to sit or lie down. If on a cliff (or similar) they will fall. Creatures forced to sit down are unable to do anything that round and in effect stunned (+2 to hit such creatures). Those that remain on their feet suffer a +3 penalty to Armour Class and a -2 penalty on attack rolls; also, they lose all dexterity bonuses. The chance for vertigo is checked each round.

